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From the Author’s Desk: Worldbuilding 101

Part Two: How can I create a cohesive world for my readers?

Okay, now you have an idea for the world of your story. It’s time to get into it. 

Here’s a quick list to keep in mind when building your world:

  1. Organization is key. Decide right now how you will be keeping track of these details. Use whatever makes sense to you. Some people use handwritten notebooks. Some use a detailed Word oc. Some use writing programs designed to organize your details. Find a system that you like and commit to it (at least for this world–you can change it up for the next world if you want). 
  1. There is not a predetermined order to building your world (unless you want it that way!). You can move from building the map to deciding the fashion to creating the calendar, then focus on how medicine works and hop back to wars in your world. Record the details as they come to you. There is no pre-recorded method that you must follow.
  1. Worldbuilding may seem like homework for you as a writer, but you are not obligated to answer every single detail. Think of it as documenting the way you weave the story you are creating. Focus on the areas that make sense for your story and your world. If you know the next scene is in a bar, take some time to think about that place: Who owns this bar? How did they get it? How successful is it?  How is it laid out? Who else is in there (workers/patrons)?  What’s the entertainment? What’s the top things people order? What’s the vibe? And finally, how does any of that relate to your story? This should be a fun part of the creative process. Feel free to skip around.
  1. I know you’re excited that you know every single ruler for the last five hundred years of a dynasty, but do your readers need to know all of that right now? Probably not. Recall the iceberg effect: you are aware of everything under the water, but the story you are telling might just be the tip. When you add these details to your story, be sure to slide them in as a natural addition to the scene rather than as an info-dump. A good rule of thumb is to hint at it, be confident that you know the names (maybe have a mnemonic song to get the order right like the British have for their monarchs over the years) but let that background info seep into the story in the right place and the right time.
  1. Writing is work and can be hard at times, but it should also be fun. If you’d rather be writing the story itself, then do that instead! Just remember that worldbuilding is here when you’re ready to build more of the scaffolding that will hold your story up. Keep your guide next to you and pop information into it as your story is flowing.
  1. Again have fun! You aren’t graded on this; well, except the fan who will excitedly email you about that tiny detail that shifted from book one to book seven…YOU’VE GOT THIS!

Shameless Self Promotion: The General Worldbuilding Guide

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From the Author’s Desk: Worldbuilding 101

Part One: What is worldbuilding?

Okay, let’s get into it with some generalizations. 

Worldbuilding is what creative writers do when they form the framework that contains their story. It includes everything from the layout of the furniture in someone’s bedroom and the geography of the city they live in, to the languages spoken by their fellow inhabitants and the technological capabilities of the society that surrounds them. It’s the details that bring a story to life–the thing that separates a decent tale from a life-changing epic adventure that every single one of the reader’s friends must read immediately. It gives a story depth and richness and the sense that there is more beyond the page, that readers could find a pulsing, vibrant existence beyond the edges of the pages they are reading. 

J.R.R. Tolkien explains the “magic” of reading in his essay “On Fairy Stories” when he likens what happens to readers who imagine a story to an act of enchantment. The author has written the words, but the readers are ones who transform those markings on a page into scenes in their imaginations. He calls this enchantment an act of subcreation; that is, the readers are “creating” the story for themselves based on the words of the author. This can only happen, he insists, when the world of the story they are reading is believable; in fact, the Secondary World (the world inside the story) must be as believable as the Primary World in which the readers live. A common way to describe what happens when readers engage in this act is the “willing suspension of disbelief.” The idea is that reader willingly suspend their natural disbelief when they enter a story–they know billionaires don’t act like that, or that swords aren’t sentient, or that cars can’t fly, or that word can’t alter the physical world–but for the sake of the story, they “suspend” that “disbelief” long enough to enjoy the story in that world. Tolkien doesn’t like this approach, insisting that if the world is done properly, if the nearly elvish craft of enchantment has been done well, the readers won’t have to suspend their disbelief–they will believe. Fr the time they spend immersed in the pages of that story, they will fall into that world naturally and completely. 

How does one accomplish that? According to Tolkien, by having a completely built world in the background of your story. You should know every detail, every crevice, every whisper. That said, Tolkien had reams of journals and maps and lineages and histories for Middle Earth. Do you have to do all that? Of course not. But it should look like you have. After all, unless they read your worldbuilding guide, readers don’t see your entire world anyway–they just see the parts that connect to the story you are telling–but they should believe that the rest of the world is there, the ice beneath the tip of the iceberg hidden beneath the water. If you are confident and consistent in your details, that iceberg will feel massive to readers.  

So, how can you provide this magical transformative experience for your readers? Do your homework. Build your world before you step into it (or before you finish stepping out of it on that last page!) so readers feel the world lives beyond the moments they see in the story.

Looking for some help along the way? Check out The General Guide to Worldbuilding and get serious about your world!